![]() ![]() It is the continuously spammable guidance that is more troubling. This is in tier 2.īardic inspiration is a limited resource. More than half the rolls are above all of the listed task difficulty classes in the PHB/DMG. The range for the roll was 11-30 and becomes 13-42 with an average of about 32 (due to advantage). It means that a check to pick a lock in tier 2 might be +3 proficiency +3 expertise + 4 dexterity + d4 guidance + d8 bardic inspiration + advantage for help. IMO, the problem isn't with guidance but with the DM's handling of the scenes it comes up in. But the active skills that are generally viewed as the most important - seems much less beneficial to those. There's a few skills guidance will be an always on straight bonus to. Let's take a stealth scenario - generally casting guidance makes it harder to stealth - your making noise and such. So let's take a social situation - generally casting spells in a social situation causes the NPC to have a disfavorable disposition toward you. In fact this happens on any scene where you force the players to each declare what they are doing and then resolve the actions simultaneously. So a single +1d4 bonus to a single PC each overland scene - good but not impressive. The guidance spammer is either doing an actual activity or spamming guidance. Another is being sneaky so he's not targeted if ambushed. So help action + guidance is the best (when applicable)īut let's take a typical overland scene. Of course guidance stacks with the help action. It doesn't disrupt anything, its not a free resource despite being at will. Good luck with that guidance Stealth check It does take an action to cast as well.So you can't have any other concentration spells up. It's a touch spell, so you have to be next to the caster.You see something walk around the corner and try to identify it reactively with an Arcana or Nature check or something like that.you're not in combat, it surprised you, etc. A pit trap that gives an Acrobatics check.things that happen and require reactive things but aren't in combat You can't cast guidance if you didn't know you needed it. ![]() You'd go horse before 30 minutes were up. it's just not realistic that you're going to slow down to half or quarter movement every 6 seconds just to cast this on yourself or someone else. a survival roll to track something or guide the party. You can't cast guidance on long time skill checks at our table.They might cast it right before a social encounter to get a boost on the first roll if it makes sense, but not otherwise. This is known by the players and never comes up. Casting guidance in social settings always has negative implications. ![]()
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